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Mtg dredge
Mtg dredge













It should also be noted there were earlier incarnations of the Manaless Dredge archetype before Rausch piloted his deck to that finish. Vintage, however, is a different story all together, where sideboards have seven or more cards dedicated to beefing up their chances against decks like Dredge that just roll over them. This is turn warps an opponent's options before the game even begins, as keeping a four or five card hand with a land or two and hoping for the best off the top is the only option left. It's just the nature of the beast.įortunately the deck is so overly redundant and consistent that an opponent will generally have to mulligan to search for their hate because they only come in packages of two to four cards at most in Legacy. I get this question a lot from people, and the honest truth is there is no best time or place to play the deck unless you feel comfortable navigating with it and accept the fact that you most likely will lose a few game twos (and possibly threes) to graveyard hate. However, it's not always the best choice to play Manaless Dredge in certain metas unless you are an incredibly skilled pilot with the deck and thoroughly understand interactions and defense options. Well, the video of Rausch's win certainly got people excited to try something unique and different in Legacy - which is always fun. "When or where should I play Manaless Dredge?" While the existing of decks without mana wasn't anything really new during this time, what wound up being more relevant was the fact that a relative unknown by the name of Nicholas Rausch took his Manaless Monstrosity to the Star City Legacy Open in Cincinnati and wound up becoming a folk hero for Timmy and Johnny everywhere:

mtg dredge

Mana is a ubiquitous resource in Magic that you use to actually play the game, so how can you do that without so much as a single source? In 2011, we witnessed a revelation of sorts in the competitive Eternal community. How is that even possible? This isn't what Richard Garfield and friends had in mind when they designed the game. Consider this: it's a deck that aims to win games of Magic without so much as using a single land in the process. Manaless Dredge is arguably the most unique anomalies to ever come out of competitive Eternal deck building. But what if it were possible - somehow, someway - that you could actually play a Dredge deck that interacts even less with an opponent and plays zero(!) mana? Placed in the hands of a talented and competent pilot, Dredge can be deadly. It becomes even more difficult for inexperienced opponents based on the numerous graveyard interactions, stack-based intricacies and the non-interactive dynamic that most Dredge decks adhere to. To this day, it still remains a highly effective strategy that unprepared players cannot contend with. These Dredge decks continued to play multicolored lands as a resource to augment the powerful Dredge cards with key draw spells like Careful Study and Faithless Looting. Spells also played a key role in the advancement of the archetype, as cards like Dread Return (also as of this writing banned in Modern) and Bridge from Below continued to escalate the raw power of the archetype, creating potent redundancy. From the very beginning, Dredge as a mechanic eschewed basic interaction with an opponent to replace draws and fill the graveyard up with deadly recursive threats such as Ichorid. It's no secret that competitive Eternal players over the course of the last ten years familiarized themselves with one of Magic's most notorious "boogeymen," namely, the Dredge archetype.

mtg dredge

Things have certainly changed over the course of twenty years. Not only have cards been banned because of this, others have increased significantly in value ( Wasteland, for example) because of the growing popularity of non-basic lands integrated within the framework of competitive deck building. Years ago people cringed at the idea of a well-timed Stone Rain or Strip Mine subduing the advancement of their resources, only to fall behind and lose a game after being one or two mana short of being able to cast a key spell.

mtg dredge

#MTG DREDGE MANUAL#

As the quote above from the original gaming manual suggests, a game of Magic (used to be) predicated on selecting a color or colors and building a deck using a variety of these cards - with their colored resources - entitled, "mana." Mana is not only one of the most important aspects of Magic deck building, it can also mean the difference between winning or losing games. Since the game's inception, the entire evolution of the game has brought with it countless changes and interactions. Magic is a complex and intricate card game that is both a fun and exciting endeavor that has endured for over twenty years.













Mtg dredge